And Odyssey does a great job of rewarding players for the extra effort. There are secret collectibles and hidden paths to find throughout each area, and once the boss is defeated, the levels open up even more! Players can let curiosity be their guide as they run, jump, climb, flip, wall jump, long jump, dive, and roll all over the place. While there is a main path and boss fight laid out in each Kingdom, players are free to explore as much as they want along the way. Interestingly, the big Lava level in this game is actually a food-themed, with a boiling sea of vegetable stew standing in for the usual fiery molten death. These areas vary wildly, though Mario veterans will probably notice some of the archetypal level styles of old, like Desert land, Water land, Ice land, and Lava land. Levels in Odyssey are generally large areas called Kingdoms, following the game’s globetrotting premise. Odyssey, on the other hand, offers tons of free-roaming exploration, which makes its world feel much larger and grander, even though Galaxy literally took Mario into space! The open-ended levels here feel like direct descendants of Super Mario 64 and Sunshine in a way that Galaxy’s stages never did. A few secrets were sprinkled here and there, but there was almost no branching paths and very little freedom in where you chose to roam. By way comparison, the lauded Super Mario Galaxy games boasted genius spherical planetoid-hopping, gravity-based gameplay, but they actually had very linear levels that had to be played through in one way.
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